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Post by ultros64 on Jun 1, 2012 19:35:42 GMT -5
Alright, lets give roulette another shot then, maybe make it more useful.
Name: Roulette Target: One square on same tile. DIF: 3 (5) Effect: This spell can only be cast in rooms that are 6x6. Roll 2d6 as though one were placing chests/monsters into a room in order to determine the square of origin, but one may choose the order of the coordinates (EX: One rolls a 6 and a 2. They may choose to have the coordinates be either [6,2] or [2,6] respectively). If a creature/hero is on that square, they immediately suffer 1 wound with no saves allowed of any kind. If a locked chest is on that square, it immediately unlocks and any traps on the chest are disarmed. If an unlocked chest is on that square, it is immediately destroyed with all the treasure within being lost. If there is nothing on the square, then this spell has no effect. Overpower: Increase the size of the attack to the square of origin and every square adjacent. In addition, roll an additional d6 when determining the square of origin, and choose the two results that you like best.
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Post by shaungamer on Jun 5, 2012 18:43:05 GMT -5
That is a lot better! Although I would probably use 3 dice for the basic attack as well. Without it, the basic Roulette is not very effective at hitting anything, unless you have a lot of monsters and chests. (2 dice about 1 in 4, 3 dice a bit over 1 in 2). I like the way that it can effect Heroes, and giving that extra die roll, also means you have more options to avoid hitting your friends while hitting the enemy. Just my 2 cents!
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erf_beto
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Post by erf_beto on Jun 5, 2012 21:10:48 GMT -5
I agree with shaun, it still needs a boost, but with an extra dice, you can always target an empty square instead of your friends... what if you rolled 2 dice, three times? You'd hit three coordinates, friend or foe.
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Post by ultros64 on Jun 7, 2012 1:24:31 GMT -5
Think I'm going to have to tweak Roulette some more... not quite the "powerhouse" spellcasting school I was aiming for. But I did come up with something new, so while I play with Roulette, here's something else to consider.
Jared's Gamble Target: Self DIF: 2 (4) Effect: Upon casting this spell, roll a d10 and apply the results to the casting hero. The length of these changes last until the end of the hero's next turn. Overpower: Roll 2d10 and apply both results simultaneously.
1: Your arms mutate into a pair of writhing purple tentacles. You immediately drop your weapon (meaning that you cannot use your bonus ATK from them), but all of your melee attacks have a range of 2 squares. You may pick up your weapon after the effect wears off.
2: You grow a massive pair of antlers... too massive for your legs to carry. You cannot move for the duration of the spell, but the tangle of antlers makes it difficult for enemies to attack you, giving you a +1 DEF as well.
3: Your eyes glow bright green and immediately fire a beam of light in a straight line of your choosing. You make an attack against each model in this line as a MAG roll vs. DEF, with a bonus of +2. You must fire this beam, and after it is fired, the effect ends. This effect does not persist for the duration of the spell.
4: You begin to smell like lavendar. This has no perceivable effect.
5: You feel a flux of magical energy surge into your body, coursing throughout your veins with unimaginable strength. You receive +1 ATK and +1 MAG.
6: You go into a sneezing fit, shooting a strange, magical powder that glows incandescently in the dungeon light. While this powder has no actual effect, you are immediately stunned and must resolve the effect as per normal.
7: With a resounding *fffppppttttt* you release an absolutely gut-wrenching odor, complete with floating green vapor. Both enemy and friend adjacent to you receive -1 ATK and -1 DEF for the duration of the spell.
8: Select a single enemy model that you can see. With a wave of your hand and a muttering of arcane incantation, the enemy quickly transforms into a cow. The enemy model must skip their action until the end of the spell's duration, but neither may they be attacked (their body is infused with violent arcane energies... it would be an explosively terrible idea). They also do not move during their turn, and instead happily graze on dungeon vegetation. This spell does not effect bosses.
9: With a *POOF* of pink smoke, you find... that your robes no longer fit as well as they did. Oh my. You've turned into a rabbit. All of your stats except LIF and MOV are reduced to 1. Your MOV is raised to 5, and your LIF remains the same as it was. Monsters do not regard you as a threat, and their AI will not target you unless they possess no other options (after all, who is afraid of a little bunny?). No ankle shall go unbitten!
10: With an ear-shattering *POP*, you metaphysically tear magical essence out of the air itself and force it into a form more pleasing to you. You may select one spell from the schools of Fire, Earth, Water, Shadow, or Air, even if you do not know the spell. You may immediately cast the selected spell with no MAG cast required (meaning there is no fear of miscast). Afterwards, you must make a RES 2 check or become stunned as you recuperate from such an impressive feat.
EDIT: Switched some wording.
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erf_beto
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Post by erf_beto on Jun 7, 2012 9:11:57 GMT -5
Beautiful!! It's very much what I think about what chaos means in DP! I love number 4 Couple o questions: Number 8 says "an enemy" but refers to "they". Who is Jared?
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Post by ultros64 on Jun 7, 2012 11:10:02 GMT -5
Fixed the wording a little bit on that Erf. And as for who Jared is, I have no idea! I just remember many spells usually having a tagline on them as to who developed it in the first place (Tenser's Transformation, Bigby's Crushing Fist, etc).
He must have been a pretty awesome wizard.
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Post by ultros64 on Jun 7, 2012 11:47:31 GMT -5
Oh, and I finished up working on the EXP cost and what not for Light Magic. Spell list is a little light right now (jokes!), but as I think of more stuff I'll add it in. Here is the 0.1b version. Attachments:
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erf_beto
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Post by erf_beto on Jun 30, 2012 15:59:58 GMT -5
I had an idea for chaos magic some days ago, which I can't fully remember but was something like this...
Chaos Transformation. You allow chaotic energies take hold of your body, which changes in uncontrollable ways: your fesh and bones enlarge and assume hideous, but deadly, forms and shapes You gain a +5 bonus to attack and defense, but can only use 6s as successes.
Obviously needs tweaking the numbers... and maybe it's too "dark" for DP, but it's chaotically appropriate, I think. :-)
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erf_beto
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Post by erf_beto on Aug 15, 2012 9:32:10 GMT -5
Hey ultros! I was wondering if you made any progress playtesting the quest (and the chaos spells!) On a side note, I'd like to ask you if we can "officially" use your Overcasting mechanic in DP v4. With credits to you, of course. We've been discussing it and found there's a great potential for it in the main game. It would work with all Schools, but we'll make sure Chaos gets the wackiest results So, what do you think?
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Post by ultros64 on Aug 16, 2012 15:13:29 GMT -5
Absolutely you guys can use it! And I haven't been able to work on it much at all... lot of work and school related stuff going on (much to my dismay).
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erf_beto
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Post by erf_beto on Aug 16, 2012 16:27:01 GMT -5
tell me about it! school, work and life they always seem to get in the way of fun. scientist really should do something about that. thanks for the reply!
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Post by ultros64 on Sept 18, 2012 12:01:14 GMT -5
What software does everyone use to create tiles? I have the quest almost entirely done, I just need to make some board pieces to go along with it!
Dungeon Plungin's first Level 5 Quest - "The Hand of Chaos"! (audience: Oooooo, ahhhhh.)
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Post by kalajel on Sept 19, 2012 8:39:40 GMT -5
Personally, I'd use Illustrator, but I'm sure Photoshop will be a popular answer too.
Edit: If you don't have much moneys, you could take a look at the following sharewares instead; Inkscape and Gimp.
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erf_beto
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Post by erf_beto on Sept 19, 2012 14:54:37 GMT -5
I use photoshop. Shaun has supplied the art files, which are bitmaps and they are in psd. Never considered changing them to vector - which would probably be better for dealing with the tiles. Well, it goes to the list.
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Post by kalajel on Sept 20, 2012 9:00:08 GMT -5
I use photoshop. Shaun has supplied the art files, which are bitmaps and they are in psd. Never considered changing them to vector - which would probably be better for dealing with the tiles. Well, it goes to the list. Vector does has the advantage of allowing you to enlarge or shrink them to your heart's content without loosing quality. This could indeed be a better solution for the tiles as everyone seems to have their own preferred scale they like to use.
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