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Post by sirrob01 on Jul 10, 2013 2:56:26 GMT -5
I don't want to seem obsessed with cover/cover artwork but any plans to produce covers for the 4 new books when they are finally wrapped up as V4? I've also started running through the character book and not sure if your looking for feedback or not but here are some thoughts, I apolgise if anything seems a little blunt I tend dot point thoughts as I read ... I find those summary sections handy at the top, ie little detail just a step by step summary of what you need to do eg
- Name Your Character
- pick Race
- Select Concept
- Adjust Stats
- etc
Some example concepts maybe presented tabulerized, I handed the book to my wife and she got a little stuck knowing what stats to buy for her concept.
Stats cost I initially thought these were additive not totals eg 1-2 cost 2 point but going 1-3 would cost 2points + 5 points for 7 points. where as it's more a running total of points (I did wonder how anyone got a 10)
Not sure on the optional rules location, they really broke up the flow when I was creating a couple of characters plus I had to keep jumping over them, appendix maybe?
Maybe highlight the different special Ability Groups a different colour in the tables instead of all blue and white strip them in different colours eg Resolve = blue, Agility = Green, Endurance= Red etc.
Properties this is probably not really meant to be a big part of the game but is that buy outright or per every few games. Any chance of a single player "run yeh own castle mini game"?
Like the Magic schools listed, plenty of options there I'll be ripping into the other 3 books over the weekend
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Post by shaungamer on Jul 10, 2013 16:48:11 GMT -5
Thank you. All feed back is appreciated! We will be doing cover artwork, although it is not a high priority at this stage. Our concentration is directed more on getting the rule books understandable and complete. Your comments are a great help in that regard, so thank you again!
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Post by uptrainfan89 on Aug 1, 2013 15:36:02 GMT -5
Thought I would pop in and see how the Dungeon Plungin V4 was coming along. Will there be spells for the other elements in the spell book? Also will the new rules have options for creating your own weapons/items and monster stats?
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Post by uptrainfan89 on Dec 18, 2013 9:04:12 GMT -5
Is Dungeon Plungin V4 still in the works? I noticed there haven't been any new updates in a wile, lol.
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Post by shaungamer on Dec 22, 2013 3:33:55 GMT -5
Yes, We are still working on it! Life has thrown other issues our way and we will be continuing when they settle down. Sorry for the lack of notice.
~ Shaun
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Post by uptrainfan89 on Jan 12, 2014 11:00:38 GMT -5
Yes, We are still working on it! Life has thrown other issues our way and we will be continuing when they settle down. Sorry for the lack of notice. ~ Shaun Lol not a problem! Definitely looking forward to the complete play test version when it gets going again, lol!
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Post by chocochobi on Jan 18, 2014 13:18:28 GMT -5
me too!
my last post/question was from 2012 (3.5 test)
DP was my introduction to Roleplay and tabletop games, now I am playing Pathfinder. Thank you for your amazing game.
I look from time to time to see new updates.
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Post by cdavisnet on Feb 16, 2014 6:48:03 GMT -5
Can someone please upload the v3.8.8 main rules, character and Monster rules again. It seems the dropbox link is not working anymoe. Thanks tons.
Dave
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Post by shaungamer on Feb 19, 2014 20:36:11 GMT -5
Fixed! Thank you!
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Post by uptrainfan89 on Feb 23, 2014 11:19:23 GMT -5
Thought I'd check in and see how v4.0 was coming along lol!
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Post by rochambeaux on Mar 6, 2014 11:07:07 GMT -5
Greetings all.
I recently discovered Dungeon Plungin' on BGG and was immediately taken in by it. I just finished reading through the 3.8.6 documents and was blown away by how much I like the improvements and added depth.
I realize that projects like this are a labor of love and if there is any need for volunteers to help this along I'd like to help.
I was getting ready to pull the trigger and purchase the big game kit at PrintPlayGames.com but now I really want to hold out until version 4 is ready.
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Post by ultros64 on Apr 15, 2014 10:56:28 GMT -5
Hey guys. I was going through some of the old files on this computer, and was never really certain if I had thrown this one at you guys or not. I know the spellbook is probably the most rough part to piece together, so if there is anything in here you want to take or utilize, by all means go for it. I'll let you guys know if I find anything else, yeah?
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Post by ultros64 on Apr 15, 2014 11:08:10 GMT -5
Martial Arts Rules.odt (20.58 KB)Also, I guess I was working on some sort of Monk supplement? Man, I had a lot of stuff I just wasn't able to get done. What I was really hoping to finish up was a card variant with randomizers so we wouldn't have to rely on printouts in order to quest. You'd pretty much pre-build the deck beforehand (ala most FFG games), with the boss room being in the last 4 cards, then place another mixed pile above that, and etc etc. You'd also have a monster spawning deck with different subtypes on them (i.e. Greenskins, Undead, etc etc) and would mix them together. They'd tell you what to spawn (Number of Players + 2 goblins, plus any treasures), and you'd spawn them as normal. I also was trying to get rid of lock picking to an extent. Honestly, I'd found that it slowed the game down when you had the thief hovering around a chest, still trying to crack it open turn after turn until eventually he wasn't allowed to try anymore. So instead, I had a treasure deck that had a number of common treasures added to it, a few unique treasures (mainly through the random treasure generator table, which I d**n well love), and it also had an equal number of traps in it. If you'd rolled WIT successfully, you could choose to draw a treasure card, and if you drew a trap card instead, you could ignore it if you wanted, but you forewent gaining the treasure and instead discarded the chest. Trap cards also had a level of DEX requirement on them, or other effects, and if you succeeded in passing the test, you drew two treasure cards instead of one, and discarded trap cards you drew and redrew cards until you had two treasures in hand. Also I got rid of the big dungeon key... didn't think it helped our playgroups at all. And no locked doors, which meant no traps on the doors, which is a shame, but really sped up game time considerably. I'll see if I can find the file.
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Post by shaungamer on May 1, 2014 15:53:05 GMT -5
Thank you!
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Post by celebfin on Nov 11, 2014 6:42:44 GMT -5
Voy a empezar a jugar con mi sobrino. ¿Hay noticias de nuevas actualizaciones próximamente?
I'm going to start playing with my nephew. Any news of new updates soon?
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