Post by brynbrenainn on Jul 12, 2006 7:44:01 GMT -5
Thats not very quirky tbh. What could you add to it to make it quirkier than that?
You are right, in itself it's not quirky at all. I meant it as a starting point....
I have to be honest with you, evil; Those management games you create are totally out of my ballpark.... I am sorry, I can't help you with the brainstorming there. But I am as always interested in what you create.
I have been racking my brain for something new. So far it has not been very good. First I thought about b-movie cavemen, which I like but other than having some different minis and a theme it is not that different from PJ's Pygmies. Basically it revolves around the island of ERT and its tribes (The Grass People, Hill People, River People, etc.) The use dinos and other cave tech in their fights.
I come up with some really off the wall armies but no really story for them. Like clowns...evil clowns. I was thinking of some sort of great catch all world for whatever army you want to make. Some sort of alien dimension. With a blasted landscape, and floating islands. Portals open and close. Perhaps some alien race brings various forces their to do battle for their amusment. Everything from historical, fantasy, sci-fi, and really of the wall stuff (like clowns....evil clowns)
This game is a war-game in its basic and fundamental structure. Two groups are going to be fighting each other to the death. But too what death? Each side represents a newly emerging Continental plate on a newly cooling planet. As the turns go by and the continents shift the goal is to maneuver in the correct direction in order to get the strongest land mass in front of the enemy. Land masses that ‘lose’ the battle are pressed underneath the emerging continent (which further pushes it up and makes it stronger!) But sometimes they can lose, which makes the commanding continent get pushed up even further!!
Post by shaungamer on Aug 27, 2006 18:26:56 GMT -5
How about Construction Mayhem!! Your army is divided into two parts. The Construction equipment and the actual Constructions. Players are two rival Construction companies, trying to build neighbouring businesses, within a certain contract time. The businesses should be the same and have the same layout (plan) and components. You use your equipment to move your constructions to the desired locations (according to the business plan). However you can also use your equipment to wreck your opponent's equipment or constructions.
Equipment has normal FOW dice rules. Constructions only have a defensive? Dice (they can't attack).
Example: Scenario: Building an Old Peoples Retirement Settlement.
Constructions required: 10 x Unit blocks (D12) 10 x carports (D8) 10 x gardens (D6) 26 x Light Poles (D4) 1 x Swimming Pool (D10) 1 x Eating Hall (D20) 1 x Entertainment Centre (D20) 1 x Entrance(D10)
Business plan: Unit blocks must be put in a circle with a carport, garden and two lights each. The entrance must also be part of the circle. The Swimming pool, Eating Hall and Entertainment centre must be in the centre with two lights each!
Mega Crane Dozer (D20) Construct Dozer (D12) Back Hoe (D10) Crane (D8) Truck (D6) Utility (D4)
Each player must choose his army to a certain points cost. They may choose to take extras of constructions or equipment (due to potential losses). At the end of the contract period (Turn limit) the players add up points for constructions in position. the one with the highest points wins.
Potential strategies: Buy the bare minimum of constructions and lots of equipment to defend them.
Buy the bare minimum of constructions and lots of equipment to attack your opponent.
Buy a mixture of both.
Buy the bare minimum of equipment, and overwhelm your opponent with too many targets!!
Potential Scenarios: Shopping mall Amusement park Zoo Farm
Different scenarios could require different numbers and types of constructions
Post by shaungamer on Aug 27, 2006 20:50:35 GMT -5
I like the idea of work crews, and they would make a better D4 unit. I wanted to avoid ranged units, so hand to hand was required to do damage. Work crews work well in that regard although I need to be careful as I don't want deaths!
One thing I forgot to mention is that each piece of equipment can only move one piece of construction, that is equal or less than their own dice size. (not the normal transport capacities) So having a bunch of Mega Crane Dozers is not going to get those 24 (D4) lamp posts in the ground in time!!
The whole point of the game is construction, but there may be some battles required. Picking the right force is the hard part.
Having different building scenarios will make the game more versatile as well!!