There is something I think needs to be put into the rulebook. Its about statistic writing. It follows that when you are writing an set of armies you should at first look at the books recommended list (Aka D4 is a weak soldier.) However! This should be suplemented with a 'realtive' look at everything. Meaning that if im writing ONLY TANKS then the weakest tank sould be a D4! While the best tank would be a D20. This makes it much more balanced when you get into a game and forces the scale to adopt to the newer games.
Post by brynbrenainn on Aug 2, 2006 2:38:25 GMT -5
That is totally up to the supplement writer.
When I made the Huts n' Poles game you helped me with wayyy back, Evilnames, I had only pygmies on my mind.
However, this second time around I deliberately wanted my Pygmies to start as D4's, because that would give me an option to - maybe in the future - introduce 'normal size' humans as well.
Of course I see your point of 'relativity', but it makes the original idea of a General rules set go off tilt. Not a bad thing in itself - if it is planned, but it will make that specific supplement a one shot thing.
So, my conclusion is my starting argument; That is totally up to the supplement writer.
It is true. The suplement writer should have the choice of the range of characters. But it seems too set in stone in the main rule book. For example each specific dice has a speed rating attached to it. It feels less open ended and more predetermined. The thing that works best right now in the whole system is the dice system. Meaning that the scores just seem to work fine.
Knowing that this option exsists should also be a feature. Ala; 'The following is all suggested and tested by the Author.' Putting that in gives the illusion that it can actually change! Therefore it puts the thought into the suplement writers head.
That is the intention. I always wanted the base level of any game to be a d6 and it is suppose to be relative to supplement. I have always had that idea but never wrote it down. If the scope of your game is as PJ says to be opened you have to always bear that in mind when designing new troops and vehicles, like in the case of the pygmies. But like in your sword warriors you could have a mech be a base d6, waaaaayyyyy to simplified for another game but would work fine within in the supplement.
If you remember the starship rules a I wrote up for FOW (which I need to find and repost) I had fighter squadron and a marine company a d4 and carriers at d20.
The same idea can be carried over to Attributes, if all units have the same attribute there is no reason to write it down or spend points on it. For example your mecha game.
I will make it clearer in the next version of the rules that you can do both depending on the scope of your game.
For example each specific dice has a speed rating attached to it.
Interesting... The dice-speed issue gave me pause for thought when I was knocking out the Sci-Fi tank counters. The problem being a big bad D20 Main Battle Tank is still fast in Anti Grav Mode. That said any suppliment can change the rules or even add attributes relating to speed.
I think the base rules Dice-Speed link is a good thing and should be retained as a core concept.
I agree and they shall remained link. I believe it is a natural connection. As well it makes to start a game slightly faster if you do not have to worry abut creating a speed for the trooper or vehicle.