I was looking for anything really. Berserk Frenzy would definitely be a start. Something like the Waargh! or even Animosity would be a welcome addition. More importantly, I would like attributes that aren't covered by something else, but players will say "Hey thats's cool!!". I was also thinking about abilities that may not be a single attribute, but a group of attributes that do the same thing but change with the 'base die' or the movement or some other variable.
Hey guys, (my english is bad, but i hope, you can understand this ) here is a new (but old) ability:
Hordes (+1DAC): Only weak units (D4) can be hordes. Because they`re too weaky and weasly, that they grouped together in big units. So a horde unit can have up to 4 ranks à 5 figs and can attack with the first 2 ranks. Columm: more figs in file than rank (20 figs -> 4 in ranks, 5 in file) Line: more figs in rank than file (20 figs -> 5 in ranks, 4 in file)
1 on 1: A Fig, who has the ability magic or command, or has a base die of 10 or more, can make an 1 on 1. This is an epic duell between 2 enemy-chars. If an 1 on 1 is declared, than the enemy must agree to this, they moved in this turn together an fought an 1 on 1. If the enemy disagree, then all friendly units of this char within 8" must make an moral-roll, cause they`re "hero" scares. In an 1 on 1, the two chars cant be attacked by other units. A char can flee out of an 1 on 1 at every time (like normal withdraw), but then all friendly units within 8" must make an moral roll. If an char is killed in 1 on 1, nobody must make an moral roll, because the char is killed like an hero. Only one 1on1 can be every time on the battlefield. Char who declared an 1on1, act after a friendly unit has make an activation (this is the only time, where an player can activate 2 units per turn).
What do you think of this rule (maybe an optional rule)?