Post by shaungamer on Dec 31, 2006 23:17:17 GMT -5
Quique seems better suited to One Page Worlds. I have adapted the template to reflect the Quique rules.
World title - A catchy title that doesn’t necessarily need to capture the feel of the world
Genre - This explains what the world is about - use as many descriptive words or phrases as possible
Game type - This is how powerful the characters are compared to the normal. (Extra starting points for Heroic games!)
Background
Location Setting - This can be as wide or as narrow as you need. It could be just a single city or it could span a galaxy.
It is important to allow for expansion or additions from the players by providing enough "General" information.
Inhabitants - This lists backgrounds for races, classes or occupations of the peoples or creatures in the world. Depending on the game, Players may be able to choose from all or only a select few of these. If they are available for players, they should be described clearly and in detail.
Key Knowledge - Anything that is important to the world. This could include cultural laws, special items, special equipment, special locations or people of note.
Player Characters
A quick description of what inhabitants are available for the player characters and a list of common items or equipment that can be taken at the start of a game.
Antagonists
A quick description of what the player characters may come up against including a list of enemy items or equipment .
Scenario ideas
Some starter scenarios for initiating a game along with some more advanced scenarios for play when characters have advanced.
I have edited the post to reflect the changes suggest below.
Ideas, Suggestions or Comments Welcome!!
World title - A catchy title that doesn’t necessarily need to capture the feel of the world
Genre - This explains what the world is about - use as many descriptive words or phrases as possible
Game type - This is how powerful the characters are compared to the normal. (Extra starting points for Heroic games!)
Background
Location Setting - This can be as wide or as narrow as you need. It could be just a single city or it could span a galaxy.
It is important to allow for expansion or additions from the players by providing enough "General" information.
Inhabitants - This lists backgrounds for races, classes or occupations of the peoples or creatures in the world. Depending on the game, Players may be able to choose from all or only a select few of these. If they are available for players, they should be described clearly and in detail.
Key Knowledge - Anything that is important to the world. This could include cultural laws, special items, special equipment, special locations or people of note.
Player Characters
A quick description of what inhabitants are available for the player characters and a list of common items or equipment that can be taken at the start of a game.
Antagonists
A quick description of what the player characters may come up against including a list of enemy items or equipment .
Scenario ideas
Some starter scenarios for initiating a game along with some more advanced scenarios for play when characters have advanced.
I have edited the post to reflect the changes suggest below.
Ideas, Suggestions or Comments Welcome!!