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Post by brynbrenainn on Oct 14, 2006 1:04:11 GMT -5
Yes. Or rather I have some ideas rolling around in my head.
Nothing definitive yet.
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Post by brynbrenainn on Oct 15, 2006 0:59:27 GMT -5
I have been researching goats, and found something absolutely cute! I did not know they existed, look how cute they are: www.pygmy-goats.org/I will defenitely do my take on goats now. The Pygmies need goats.
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Post by oversoul on Oct 15, 2006 4:43:22 GMT -5
I did not realize you did not know that! That was kinda where I was going with it. I am glad you likey!
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Post by shaungamer on Oct 15, 2006 18:32:28 GMT -5
Goats and Kaathons.
Maybe you should make the goats a bit annoying, (they eat everything and so could start eating huts etc.) Just so you don't mind sending them to the Kaathons!!
I don't have the Pygmy book with me, but huts can take damage can't they? Not much fun starting a village battle with half your huts damaged already.
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Post by oversoul on Oct 17, 2006 13:11:58 GMT -5
Half of your tribe dies at night because the goats ate their huts.... I LIKE IT! It will definately make you think twice about leaving them unattended.
SO it poses a question to the player do I add goats to the tribe and risk losing everything or not and risk the wraith of the kaathons!
I can say this fro experience with them, they are very nosy and resourceful creatures. They taste everything out of curiousity, that lead to the false idea that they will eat anything. And to the nosy part they are very resourceful and can escape from alot of things. Maybe they will only run amouck in the village if they can get past their watchers, the more watchers the less the chance they can get out and do damage
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Post by oversoul on Oct 17, 2006 13:12:24 GMT -5
Here is another idea:
The Tallies
According to pygmy legend there exists beyond the mountains a tribe of people taller than two pygmies one on top of the other, with skin as many colors as the rainbow. This tribe was greedy and mean, and treated the pygmies cruelly. Since their migration no respectable pygmy has every seen a tallie and most do not believe they truely exist. Most feel they are either some evil spirit or something Bonerattlers make up to scare children.
There are pygmies who claim to have encountered tallies, some have strange objects they claim they took from the tallie. But none of these claims can be proven.
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Post by shaungamer on Nov 19, 2006 22:58:33 GMT -5
Looking at the title of this topic, do you think it would be possible to expand this RPG, using the "world template" in the Dice Chucker "One Page Worlds" topic?
I think the result would definitely be longer than one page, but the template could be great for working out what is the minimum components required to play a Pygmy RPG.
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Post by brynbrenainn on Nov 21, 2006 1:17:29 GMT -5
Looking at the title of this topic, do you think it would be possible to expand this RPG, using the "world template" in the Dice Chucker "One Page Worlds" topic?
I think the result would definitely be longer than one page, but the template could be great for working out what is the minimum components required to play a Pygmy RPG. Sure, why not? Give it a go. I'll be happy to see what you whip up.
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Post by brynbrenainn on Nov 27, 2006 15:11:17 GMT -5
'Let me tell you a story...'
I have discovered (made up...?) another reason for having pygmies leaving their tribe of birth:
The Boneheads have a very important role in the pygmy society. They keep track of the Pygmy history, legends and myths. They do this through stories. They learn as many stories as they can. Their hunt for more stories makes them constantly itching for new tribes and new Boneheads to exchange stories with.
And a Bonehead usually have some companions on his journeys.
It is always a cause for celebration when a Bonehead comes to the tribe, and everyone able to stops to listen to new stories and old alike.
The more stories he remember, and the better he is in reciting them, the more respect and standing the Bonehead gets. This respect and 'clout' comes in handy if/when the Bonehead takes on the responsibility of being the Bonerattler of a tribe.
It will also be a very good opportunity to introduce fluff for the Game Master... ;D
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Post by oversoul on Feb 11, 2007 6:49:29 GMT -5
Hey how about some DC stats for some of the common Fauna? Ostriche?, Gorrats?....*gulp* Kaathons...
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Post by oversoul on Feb 11, 2007 6:50:42 GMT -5
Hey we just about got a pygmy rpg supplement here. Using Shaun's template what else do we need to complete the supplement? Or what else would yall like to include?
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Post by shaungamer on Feb 11, 2007 22:24:24 GMT -5
I would like to see some more information about locations. Maybe just a story here or there that matches with other Pygmy source books (Washafishy etc.) Some specific locations (that give examples of naming conventions) would also be helpful.
Some more things: - More details about the Antagonists and their stats
- A list of Perks
- Some common items, other than weapons or armour
- And some more scenarios should cover it all
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Post by oversoul on Mar 6, 2007 5:01:38 GMT -5
Meant to respond this awhile ago...
Som cool locations in the Pirueti would be great! I always envisioned this as a supplement for the plains pygmies with an additional one for each other tribe.
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Post by shaungamer on Jun 15, 2007 2:31:14 GMT -5
Hey Bryn, how are we going with a story here or there that for the Pygmy source books (Washafishy etc.) and RPGs
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