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Post by oversoul on Sept 10, 2006 5:55:00 GMT -5
Ok a new thread for your quirky games. Lets look at some definitions first.
Flat Out War- a universal 25mm(but sometimes expandable to other sizes!) wargame engine, designed to be fast and simple. Not for use in games where you enjoy things dragging on for hours with no end in sightm arguing over rules, and where by the end of it you hate gaming and yourself.
Quirky- interesting and unique things that make you pause to think or smile
So putting these together and this thread is about:
Interesting and unique ideas for tabletop wargamesm using the FOW rules that will make for a fun hour or two's worth of entertainment on a sunny afternoon with some friends, that will put a smile on your face for the rest of the week! ;D
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Post by oversoul on Sept 10, 2006 6:04:56 GMT -5
Ok both of these ideas are quite rough and have nothing going for them but for some sketching and daydreaming.
Red Frontiers- a tabletop adaptation of my rpg setting. 1870s steampunk Mars conflicts. VERY western oriented (It is in tribute to one of my fav rpgs, Deadlands) There are some victorian colonial elements as well. Factions involve colonists, native martian(akin to those from books like, a Princess fo Mars), and another elusive martian race (War of the Worlds). Steam technology varies from steam powered tanks, elctro guns, martian walkers, and ray guns.
Another alternate history idea:
Attack from Planet X:
As the allies storm the beaches of Normandy they are attacked! Not by Nazis, but strange saucer and green men! 1947, and WW2 has ground to a halt as aliens attack both sides. They have taken Africa and South America and trying to conquer the rest of the world. Allies and Axis broker an uneasy truce to face this new foe. They begin analyzing an trying to use the alien technology.
Very pulpish in theme. Varying technology, rayguns, saucers, walkers... and so forth
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Post by shaungamer on Sept 10, 2006 6:24:43 GMT -5
Wow! Both of those sound pretty good! I can see absolutely heaps of potential for Red Frontiers. WotW is one of those untapped stories that has heaps of potential. Especially in its original victorian version. It finishes with so much story left untold.
Attack from Planet X is one of those scenarios that can go in so many directions. Humanity was on the verge of nuclear power. Scientists were involved in warfare, more than they ever were before. Heaps of potential here as well.
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Post by oversoul on Sept 10, 2006 19:56:50 GMT -5
I was thinking about the Construction game you mentioned, and I thought it would be interesting if the artwork for the construction vehcles had faces on them like Thomas the Tank Engine or Bob the Builder
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Post by evilnames on Sept 10, 2006 20:27:45 GMT -5
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Post by shaungamer on Sept 10, 2006 23:11:39 GMT -5
Actually, not with little green men in flying saucers. (They were green reptiles in Rocket ships!) The technology of the aliens was only a little more advanced than todays shuttles and weapons. Turtledove went to extreme measures to make sure his invasion force was not the all powerful, superior aliens of the "independance day" variety! His original aim was to pit WWII vintage weapons against modern instruments of destruction. I think he succeeded in that regard! His premise only falls down in the fact that we haven't discovered (or control) intersteller travel. Something he didn't think was too far away when he first started writing the books!
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Post by evilnames on Sept 10, 2006 23:42:59 GMT -5
Yep your right they were lizard dudes . I have read two turtledove books. The first one was about romans and teleporting or something; that book sits in a plant near my high school. It was so bad that after finishing teh book report I took the cover off and threw it into the bushes. It sucked that bad too me. Next was a civil war one which wasn't too bad.
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Post by brynbrenainn on Sept 11, 2006 0:21:20 GMT -5
Yep your right they were lizard dudes . I have read two turtledove books. The first one was about romans and teleporting or something; that book sits in a plant near my high school. It was so bad that after finishing teh book report I took the cover off and threw it into the bushes. It sucked that bad too me. Next was a civil war one which wasn't too bad. Arrghh! You killed a book? /B (I am joking, if it is not obvious. )
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Post by evilnames on Sept 11, 2006 0:46:27 GMT -5
It was a book worth killing trust me. Poorly written piece of crap.
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Post by oversoul on Sept 11, 2006 3:46:36 GMT -5
I read Turtledove and he was an inspiration, but so was the movie Attack from Mars, and pretty much all of Ed Wood's stuff. I should mention all pulp era comics, Buck Rogers, Flash Gordon, and Superman come to mind.
I actually was giving thought to the idea of making all the minis, terrain, and playing area in greyscale to get that 40s feel, but opted against it. No one would get it and it would be a lot of work.
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Post by evilnames on Sept 11, 2006 3:54:47 GMT -5
Black and white thing would be pretty interesting tbh. Also, do it in color then just use GIMP or Photoshopes filter to automaticly change it into black and white.
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Post by ccreel67 on Sept 12, 2006 10:23:42 GMT -5
Quirky Game idea 101: A retail store rpg.
Did I mention that I work part time at K-mart? The areas so small here tht the job market is very poor. Lots of crazy things happen in retail stores. This idea might sound boreing but I bet it would make a fine quique game.
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Post by brynbrenainn on Sept 12, 2006 11:06:34 GMT -5
I am in, as long as you are allowed to shoot customers if they are stupid enough! ;D Nah, I was joking... Maybe... I work retail though, I know about crazy things at work... And I wish for that elusive hunting season sometimes.... But to make it work, it requires everyone in the game to have had at least a brush with working retail IMHO.... /B
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Post by shaungamer on Sept 12, 2006 18:22:07 GMT -5
Yeah! I worked in retail for a while. A gaming store that did video and war games. Some people are weird!
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Post by ccreel67 on Sept 12, 2006 18:42:18 GMT -5
I just got home from work. I even took my notebook into work to take notes for this idea. But then my pen died while I was on break and I had to go back to work. (There were no spare pens in the breakroom.) I really think the idea could be interesting with or without retail experience. But really, who hasn't had retail experience? Think of it this way, it could be a good addition to any modern rpg.
The GM would be the store manager. Players would be the store associates and clerks. Stock clerk, receiving clerk, electronics associate, etc.
Other player or npc roles are costumer service associate and security officer. Of course the ultimate npc is the costumers.
But the costumers aren't all the problems. Retail has the game-like ability to create problems from all directions.
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