Post by oversoul on Sept 10, 2006 7:05:37 GMT -5
I love games.....almost ALL games. I drift around the web alot lokking at what people create. I spend a fair amount of time looking at rpgs.
Indie-rpgs strike a cord within me. Its great to see people taking the hobby and trying to push it in new direction, taking from just a hobby and elevating it to an artform. Now I am not completely about art, most of the time I am about fun, but occasionally the bug bites me and this idea is one of those.
It is not a new idea for me, I have been kicking it around along while, but it is the first I have mentioned of it. It was inspired by a pod cast I heard with an interview with an indie designer named Clinton Nixon. He mentioned one day people would go to see good roleplaying like it was theatre. That got my wheels turning and this idea was born.
An rpg designed like theatre with some audience participation.
Why?
I come from a theatre background, I really enjoyed it in school, I even did some real theatre work and some TV for awhile (do not get your hopes up nothing mre than coughing in the background) I thought after school I would go into it, but things change and it feel away from me.
Anyway...
This seemed right up my alley. So how would it work? When I create a game I try to see one in progress in my head and the rules evolve from that. So there is a table with 5 people around it, there is an audience around the table and 5 players.
One player is the GM and has devised the story. The GM stands and delivers the rules of the the game and intro to the story. Each player stands and in character introduces their character. The game begins. The GM plays the roles of NPCs, players not directly involved in a scene also play NPCS if needed. Minimal props are used to add to the scene, scarves, sticks, boxes, etc. And thus the game goes.
I was thinking that audience partcipations(too much to type from hereon referred to as AP) would come at intervals where dice or other chance devices would be used. The GM would ask if the character succeeds or nots based on their mood and how well the player is acting their character, or just how much they like the character.
More to come...
Indie-rpgs strike a cord within me. Its great to see people taking the hobby and trying to push it in new direction, taking from just a hobby and elevating it to an artform. Now I am not completely about art, most of the time I am about fun, but occasionally the bug bites me and this idea is one of those.
It is not a new idea for me, I have been kicking it around along while, but it is the first I have mentioned of it. It was inspired by a pod cast I heard with an interview with an indie designer named Clinton Nixon. He mentioned one day people would go to see good roleplaying like it was theatre. That got my wheels turning and this idea was born.
An rpg designed like theatre with some audience participation.
Why?
I come from a theatre background, I really enjoyed it in school, I even did some real theatre work and some TV for awhile (do not get your hopes up nothing mre than coughing in the background) I thought after school I would go into it, but things change and it feel away from me.
Anyway...
This seemed right up my alley. So how would it work? When I create a game I try to see one in progress in my head and the rules evolve from that. So there is a table with 5 people around it, there is an audience around the table and 5 players.
One player is the GM and has devised the story. The GM stands and delivers the rules of the the game and intro to the story. Each player stands and in character introduces their character. The game begins. The GM plays the roles of NPCs, players not directly involved in a scene also play NPCS if needed. Minimal props are used to add to the scene, scarves, sticks, boxes, etc. And thus the game goes.
I was thinking that audience partcipations(too much to type from hereon referred to as AP) would come at intervals where dice or other chance devices would be used. The GM would ask if the character succeeds or nots based on their mood and how well the player is acting their character, or just how much they like the character.
More to come...