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Post by oversoul on Jun 30, 2007 20:33:09 GMT -5
Hey all I have been considering two possible changes to Chi. First is the simple inclusion of races. In my mind races are already covered in teh rules but I thought I would make it more obvious by stating they can attach race to a character's occupation. For Example: Allyric, keen-eyed, brave, and fast, elven Archer7.
The otehr change would be major, my ever simplistic mind always wants to simplify everything. I thought I would put the problem to yall and get an opinion. Do you think it would be easier for the GM to just give a target number like in DC or is the current way of the difficulty = dice rolled by the GM preferable?
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Post by oversoul on Jul 26, 2007 17:20:29 GMT -5
OK I am still highly peeved by the dice difficulty of Chi. Yes it is cool idea BUT from GM's and a designer's standpoint it is a nightmare to work with. Here is why: You have an above average thief..lets say thief8. Who is picking an easy lock. Since he is so above average and the lock is easy he only devotes 2 dice to it. Since the difficulty is variable this lock is not easy as it appears. If the GM rolls low(1 or 2) the thief will have a 100% chance of success. If the GM rolls high say a 6. His chance of success plummets to about 64% . Not such an easy lock... Now you can write this off as he was having trouble with it and that works fine. BUt when you are creating an adventure set the difficulties for various traps and events is horrible. Not to mention trying to design a whole campaign world!! I am thinking difficulty might need to be a more stable constant. BY having the numbers set for different levels of difficulty would make the math ALOT easier to handle and GMs would not go crazy, ending up in loonie bins, and leaving their players standing around on a Friday night drinking beer and eating pizza wondering where their GM is? Any opinions?
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Post by shaungamer on Jul 26, 2007 23:05:41 GMT -5
I agree that the difficulty should be a more stable constant. Your example is good and demonstrates the problem very well!
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