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Post by shaungamer on Sept 2, 2008 16:26:15 GMT -5
OK The original Flat Out War rules are up for a bit of a revamp. They will basically be a simplified version of the FOW-SO rules and concentrate on easy fun gaming. Needless to say, that will mean some changes to the expansions as well. However I think they will be mainly in the points costs and cosmetics, as "You don't fix, what ain't broke!!"
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kane
Senior Member
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Post by kane on Sept 2, 2008 17:42:15 GMT -5
So, safe to say that FOW will be slightly simplified over the original where FOW-SO is a more complex version? Or is this JUST for clarification/balance?
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Post by shaungamer on Sept 2, 2008 20:00:29 GMT -5
The new revision will mainly adjust the cost discrepancy of the dice (it really wasn't worth using a D12 or D20 in the games and D10s only just scraped through). It will also get rid of some of the 'funny' rules. - Preset move stats for dice.
- Special artillery construction rule.
- Mounted figures
- The Command rules
Instead these will be handled by Attributes. The unit creation will leave the option for a different die for base and weapon dice, but generally the units will use the same die for everything (just like the original rules). The rules will also be prettied up a bit - just like FOW-SO
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kane
Senior Member
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Post by kane on Sept 3, 2008 12:18:54 GMT -5
So what will be the difference between FOW and FOW-SO? Thanks!
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Post by squirmydad on Sept 3, 2008 15:35:21 GMT -5
The delegate from Alaska has a point of clarification; I'm a bit confused, I thought that FOW-SO was the FOW revision. Is FOW-SO meant to be used for smaller unit actions that require more detail and FOW-Prime is meant to be used for larger scale conflict simulations with low detail or is it to be considered a base set that can be built on for modification sets like the SO supplement? The delegation awaits your reply. ;D
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Post by shaungamer on Sept 3, 2008 16:10:22 GMT -5
I'm a bit confused, I thought that FOW-SO was the FOW revision. It originally started out that way, but FOW-SO has become a bit more complicated than originally intended. Feedback has been great and some more changes are on the way for these rules. (Including some of your suggestions Squirmydad) FOW-SO was always meant to be more detailed. The number of extra's bits included, like the counters should attest to that. However . . . A lot of our original game expansions using FOW-Prime do not require that much complexity. So the idea is to bring back FOW-Prime with the simple rules. Make the unit creation compatible with FOW-SO (so you can use that ruleset if you want!) and redo our expansions to match FOW-Prime and FOW-SO. Hopefully it will work? Edit: I also forgot to mention that there would be more attributes in FOW-SO, purely because the rules are a little different
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Post by brynbrenainn on Sept 4, 2008 3:08:35 GMT -5
One of the chief reasons why we have two different kinds of rules for the same game is partly my fault... A while ago Shaun and Bobby suggested that we maybe should have more complicated rules aimed for a more grown-up group of players. And FoW-SO was born. It did not have that name then, but still... Ah well, I piped up and said: - Hey guys, I made the pygmy game with kids in mind. For parents to play with kids, or for kids to play by themselves. It would be a sad day indeed if the kids where left behind... Bobby and Shaun bought it, and the distinction between FoW-Prime and FoW-SO was a go.
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kane
Senior Member
Posts: 15
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Post by kane on Sept 4, 2008 10:42:41 GMT -5
Honestly I think this is a good thing. Always good to have a more accessible and a complex version. Give people options!
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Post by squirmydad on Sept 5, 2008 13:06:54 GMT -5
Honestly I think this is a good thing. Always good to have a more accessible and a complex version. Give people options! If I recall correctly...the game Mein Panzer was originally presented in three formats...Very 'Lite' version (My tank can see your tank so your dead!), 'Basic' version (check LOS and roll some dice), and 'Advanced' version that was crawling with detail but still kept a lot of the somple flow of the Basic version. The Advanced version rulebook was presented in a 3-ring binder format so that you could 'drop-in' additional and new rules modules into the core rules. Likewise, you could pull out rules sections if you chose not to use those in your games. FOW Prime could have the basic mechanics and a few attributes so that it would focus on beginning game play. Then save the full attribute system for the SO version. Makes sense to me.
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