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Post by shaungamer on Mar 11, 2010 22:55:00 GMT -5
Hulk Skulkin' Patrol:Lost! is now available from the Bordgames section of the Downloads page of our website. DownloadsPatrol :Lost! is an open-source game ruleset that allows you to apply the theme of your choice. I decided to use our Hulk Skulkin' artwork to create an "Oversoul Games" version. Hopefully I may be able to do something similar with Dungeon Plungin' as well!!
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Post by brynbrenainn on Mar 12, 2010 1:24:24 GMT -5
Nice! What are the white lines on some tiles meant for?
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Post by shaungamer on Mar 12, 2010 2:40:24 GMT -5
What are the white lines on some tiles meant for? Purely for decoration . . . and to try and reduce some of the ink usage . . . at least a little bit
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Post by brynbrenainn on Mar 12, 2010 5:33:37 GMT -5
Ah. I thought it was place-markings for putting in bulkheads or something... ;D
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Post by dan on Mar 12, 2010 18:28:15 GMT -5
That is awesome! I have this game somewhere I think, it was an old games workshop thing, it was a little different as I remember, but same basic concept. A DP version would be cool.
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Post by shaungamer on Mar 13, 2010 16:43:39 GMT -5
I will probably make it Dwarfs vs Orcs. The Terrain Tiles will be interesting as I would prefer to have it more open than the Hulk Skulkin' tiles. I guess I will have to see what I can do . . . ;D
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erf_beto
Artist
Artwork Wizard
Posts: 369
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Post by erf_beto on May 2, 2010 21:43:23 GMT -5
Dear goodness! How did I miss this thing of beauty?!? I must learn more before I comment on the rules and gameplay, but this looks absolutely Fantabulous! And I'm preety excited about the DP version! I'm thinking this might be a great way to do wilderness exploration, like crossing the Dark Forest before you plunge into the dungeon! Good Stuff!
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erf_beto
Artist
Artwork Wizard
Posts: 369
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Post by erf_beto on May 15, 2010 13:46:41 GMT -5
Ok. I printed them and they look beeeeatiful! (only problem is the laser print - I never thought they sucked this bad) Anyway, I'm having a blast with them! Instead of only having a Ranged and Melee Specialist, I'm implementing "treasure tiles" and counters for special itens, like MediKit, FlameThrower, ProtonCanon, ForceShield, etc I've got some rules questions though. Should I ask over boardgamegeek as well? 1) If two sluggers are far away from each other, when removing tiles, could/should I remove tiles in between them, efectively leaving them in two unknow and unconnected parts of the hulk? Let's see how well I can do ASCII art: So this: +-. . . . | . \--S | . . . . . | . . +-. S---/ . \----S (S) tile with slugger, (-)(/)(+)(|) are passages, (.) empty space becomes this: + . . . . . | . \--S | . . . . . | . . . . S---/ . \----S Get it? Now, does this mean that they might (and probably will) draw different tiles when they choose to meet and never see each other again? :S 2) Does attacking cost one of the 3 creeler player's actions? Or do they get 3 actions, and then attack? 3) Can a slugger move into a tile with creelers, then move out of it with his second action, or is he forced to attack them? 4) When a slugger moves into a tile with a curve that leads to the unknow, do I immediately place the next tiles - so he can take his second action -, or does he have to wait until the next phase, therefore loosing his second action? Phew... that's all for now! Thanks for the great game! Edit: aparently, I'm not so good with ASCII art, so I had to redesign it
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Post by shaungamer on May 18, 2010 23:00:34 GMT -5
Although I think I could answer your questions, I would prefer if you asked the designer on Boardgamegeek. You can also download the Urban theme version from there which includes other specialists (snipers etc.)
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erf_beto
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Artwork Wizard
Posts: 369
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Post by erf_beto on May 19, 2010 11:31:00 GMT -5
Although I think I could answer your questions, I would prefer if you asked the designer on Boardgamegeek. Thanks, I'll do that! You can also download the Urban theme version from there which includes other specialists (snipers etc.) I already did that!
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