Post by trickpony on Dec 8, 2010 6:53:05 GMT -5
Hi, my son and I are in Franceland for a year without any of our games so we recently discovered P-n-P games and Dungeon Plungin is our second.
We really like being able to play together and without a DM. The mechanics of making the dungeon are great. Thanks for your hard work!
Our only problem right now is making the game harder. We went through the sample adventure with 1 guy getting hit 3 different times for 1 pt, then healing in between.
I will tell you what we did, and tell me if we did something wrong
We have
Cleric with healing spell, manna staff, pit
Ranger with nimble and crossbow
Warrior with proficiency in Great Axe
Rogue with lock picking and a dagger.
So in every room we would have the Rogue search for trap, unlock door, open door, and he and the warrior rush in with the Cleric and Ranger hanging back shooting long range.
1) My understanding is that the heros get first action, and afterwards the monsters go. Correct?
2) The Ranger has Atk of 3 and +2 for the crossbow, so he gets to roll 5 dice for crossbow. Since he has nimble he gets 3 actions that he uses as 3 crossbow shots. On average he hits 5 X 0.33 = 1.66 times, each shot. So he ends up usually with 1-3 kills (non boss)
3) The Cleric has a magic of 4 so uses his manna staff. He doesnt do as well but sometimes gets a kill.
4) The Warrior moves in to attack and gets 1 attack. He rolls 6 dice (atk 3 +3 for the attack). But he hits on 4,5,6 so his ave success is 3 dice. Most level 1 monsters def is 3 or less so they usually die.
5) If there is anything left the rogue goes after them.
We even had a situation where the cleric was not using the magic for his manna staff so only attacked with 1 die...This resulted in 2 wandering monsters in a row (4 imps, and then 1 little devil). Even with this we took them out without a hit.
So most of the time, most if not all of the monsters are dead before they even get 1 attack. Are we doing something wrong? Did we just get lucky?
If not what would be an easy fix? I am thinking:
1) Doubling the monsters
2) doubling LIF of monsters
3) Rolling initiative for each monster type and players, so SOME monsters get earlier attacks
Has anyone tried any of this.
Thanks,
Ben
We really like being able to play together and without a DM. The mechanics of making the dungeon are great. Thanks for your hard work!
Our only problem right now is making the game harder. We went through the sample adventure with 1 guy getting hit 3 different times for 1 pt, then healing in between.
I will tell you what we did, and tell me if we did something wrong
We have
Cleric with healing spell, manna staff, pit
Ranger with nimble and crossbow
Warrior with proficiency in Great Axe
Rogue with lock picking and a dagger.
So in every room we would have the Rogue search for trap, unlock door, open door, and he and the warrior rush in with the Cleric and Ranger hanging back shooting long range.
1) My understanding is that the heros get first action, and afterwards the monsters go. Correct?
2) The Ranger has Atk of 3 and +2 for the crossbow, so he gets to roll 5 dice for crossbow. Since he has nimble he gets 3 actions that he uses as 3 crossbow shots. On average he hits 5 X 0.33 = 1.66 times, each shot. So he ends up usually with 1-3 kills (non boss)
3) The Cleric has a magic of 4 so uses his manna staff. He doesnt do as well but sometimes gets a kill.
4) The Warrior moves in to attack and gets 1 attack. He rolls 6 dice (atk 3 +3 for the attack). But he hits on 4,5,6 so his ave success is 3 dice. Most level 1 monsters def is 3 or less so they usually die.
5) If there is anything left the rogue goes after them.
We even had a situation where the cleric was not using the magic for his manna staff so only attacked with 1 die...This resulted in 2 wandering monsters in a row (4 imps, and then 1 little devil). Even with this we took them out without a hit.
So most of the time, most if not all of the monsters are dead before they even get 1 attack. Are we doing something wrong? Did we just get lucky?
If not what would be an easy fix? I am thinking:
1) Doubling the monsters
2) doubling LIF of monsters
3) Rolling initiative for each monster type and players, so SOME monsters get earlier attacks
Has anyone tried any of this.
Thanks,
Ben