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Post by chocochobi on Jan 26, 2011 14:56:57 GMT -5
- Stealth description says "Any Monster trying to detect the recipient has a 1 less die on the action."
But on Monster Detection section, what I understand is that they detect heroes with RNG stat just checking if the hero is on range and if is they are automatically detected... that means no dice are thrown right?
- When a monster detect Heroes, do they loss their turn and Monsters move and attack?, or Monsters move and attack until they action phase comes?
- What happens when Heroes are out of monster range of detection, the monsters do nothing on their action phase?
I hope someone can assist me & thank you in advance
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Post by shaungamer on Jan 29, 2011 4:31:50 GMT -5
Currently Stealth is a left over Ability from earlier versions. The new play test version of DP has re-established Stealth as a functional ability. (See Character Book 3.5.2 and the New DP v3.5 thread) As for your questions. - You are correct.
- Heroes lose their turn and Monsters take their turn first.
- Yes Monsters do nothing.
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Post by chocochobi on Feb 1, 2011 10:24:49 GMT -5
Thank you for the reponse. Now is more clear how stealth works. But...
Reading the new rules I notice on the "Character Book" that "rock cape" has the same description as Stealth on 3.1 rules as it says: "A Hero wearing a Rock cape is at -1 to all detection rolls".
do they function the same way?, and just need to be corrected the description? or I am misunderstanding this.
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Post by shaungamer on Feb 6, 2011 1:26:55 GMT -5
No you are correct - they work the same way - the description needs to be corrected!
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