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Post by chocochobi on Feb 8, 2011 21:50:02 GMT -5
I am asking a lot of questions lately because I just had my first game a couple days ago... sorry if they are dumb questions.
Lets suppose the four heroes are on a room A with monsters, one Hero is adyacent a closed lockless door, and the other heroes need two action movement to get there. Now lets suppose the hero on his turn decide tu open the door...
1.- Opening a door counts as one action? according to rules the action phase is over and construction phase begins... The one who opened the door has finished construction phase and determined it was a hallway so... 2.- Does he needs to make a random event roll, because its a hallway? 3.- Is this the only place where a random event happens? or 4.- Is there another actions that cause random events?
The action phase is now over (because of the construction phase) and a new action phase begins... Am I right? 5.- Did the Hero who opend the door and constructed the room lost his second action? 6.- What happend to the Heroes?, Are they still on room A (all of them) and need to cross the open door to room B? 7.-If they are still on room A do they need to enter all togheter to B? or Do they enter as they movement Stat allows them? 8.- Do the heroes need to be togheter or they can split to explore the dungeon?
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Post by shaungamer on Feb 9, 2011 19:34:58 GMT -5
First . . . No question is a dumb question! Lets suppose the four heroes are on a room A with monsters, one Hero is adyacent a closed lockless door, and the other heroes need two action movement to get there. Now lets suppose the hero on his turn decide tu open the door... 1.- Opening a door counts as one action? Yes! The random event is rolled when a Hero first enters a Hallway, not when the Hallway is revealed. Some traps or unique rooms may cause a random event roll, but normally it is only hallways. Yes! Yes, but it is not as bad as it sounds in most cases (unless Monsters Ambush!) They are still in room A and will need to deal with any Monsters, Chests etc. They enter as their move stat allows them. This can be handy in some situations. You could use a thief to open a locked door and then he stands back and lets the warriors go first to take on the Monsters. I have never really made a ruling on this because it really depends on personal preference. I hate rulesets that impose limitations that don't make sense e.g. the party only carries 1 torch so you must all stick together. In general it is easier to play if the Heroes are all together. I have used split parties but unless you have a really easy Dungeon (like the knocking wall quest) it usually ends in tears.
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Post by chocochobi on Feb 14, 2011 12:55:18 GMT -5
thank you.
Can you explain me something about "advancement".
I have a level 1 character with 3 ATK, I buy him a great sword wich gives me an extra 3 ATK... and has the Ability of "Sneak Attack" that gives him "2 extra dice whenever an attack is made on a Monster that is currently battling another Hero "...
So in certain circunstances my hero has an ATK of 8 but... on "advancement section" says that a level 1 character has a capacity of 6 on stats... Does this means I can not have 8 of ATK? or Is this only for level up points assignment?
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Post by shaungamer on Feb 14, 2011 15:43:04 GMT -5
So in certain circunstances my hero has an ATK of 8 but... on "advancement section" says that a level 1 character has a capacity of 6 on stats... Does this means I can not have 8 of ATK? or Is this only for level up points assignment? The capacity of 6 is for the base stat only. You do not count bonuses from abilities or equipment when calculating the maximum stat capacity. Yes that means you can have a powerful character in certain circumstances! Hope this helps!!
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Post by chocochobi on Feb 14, 2011 20:47:38 GMT -5
Yes, it helps a lot. Thank you
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