Post by evilnames on Jun 4, 2006 17:56:12 GMT -5
From the preface
Dice Chucker : City Builder
Building cities and empires from scratch
By Alex Kremer
About
Civilization is the most important part of a culture. Developing history, culture, and standards helps define what a society values and understands. In these goals Dice Chucker : City Builder is a guide which focus’s on developing cities and then role-playing them to a conclusion, most likely the date at which your players, or other players encounter it. Everything becomes a character in the city. The way in which the local police respond to a problem, or the method in which the cities fountains break down on certain days. All of this information is used, in final, to expand and allow a deeper portrait of the land in which you are trying to build.
This incarnation of Dice Chucker uses the idea of ‘experience’ in a more liberal and open way than pervious games. For one the give and take of experience points is allowed. At the start of each, ‘cycle,’ players will be given the chance of upgrading, or the possibility of downgrading, their hamlet. At the end we want to arrive at the current village at a certain location. With this in mind, any time in which a village must be, ‘degraded,’ can be removed. A city can drop to the point of abandonment if wished. And in this case it would be interesting to still include it in a final setting (A good place for a necromancer to hide!)
In the end the difficulty of building an entire civilization is extreme. Rome wasn’t built in a day, and neither will a full blown city. By using the following rules you will not gain an easy pass towards a fleshed-out city. But instead a deep understanding and ability to successfully understand and role-play the required positions with extreme accuracy and detail.
Dice Chucker : City Builder
Building cities and empires from scratch
By Alex Kremer
About
Civilization is the most important part of a culture. Developing history, culture, and standards helps define what a society values and understands. In these goals Dice Chucker : City Builder is a guide which focus’s on developing cities and then role-playing them to a conclusion, most likely the date at which your players, or other players encounter it. Everything becomes a character in the city. The way in which the local police respond to a problem, or the method in which the cities fountains break down on certain days. All of this information is used, in final, to expand and allow a deeper portrait of the land in which you are trying to build.
This incarnation of Dice Chucker uses the idea of ‘experience’ in a more liberal and open way than pervious games. For one the give and take of experience points is allowed. At the start of each, ‘cycle,’ players will be given the chance of upgrading, or the possibility of downgrading, their hamlet. At the end we want to arrive at the current village at a certain location. With this in mind, any time in which a village must be, ‘degraded,’ can be removed. A city can drop to the point of abandonment if wished. And in this case it would be interesting to still include it in a final setting (A good place for a necromancer to hide!)
In the end the difficulty of building an entire civilization is extreme. Rome wasn’t built in a day, and neither will a full blown city. By using the following rules you will not gain an easy pass towards a fleshed-out city. But instead a deep understanding and ability to successfully understand and role-play the required positions with extreme accuracy and detail.