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Post by shaungamer on Sept 5, 2006 23:45:50 GMT -5
I came across my first stumbling block with using quique and Mythic. The random numbers . . . Because you are both GM and player you know the original generated TNs (You can always see the next one on the list). To get around this I randomly generated the list on the fly using a D20. Using this method I could also choose numbers for the enemy as well. I know that is not the way it is supposed to play, but it is the quickest way I could think of to get around the issue. I should say that the game played well, although not as well as Dice Chucker, solo.
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Post by oversoul on Sept 6, 2006 16:38:48 GMT -5
I can see how Quique could be a problem when you now both numbers. When it was originally designed It worked off numbers 1-24. I changed to 1-20 for two reasons. SO you could use a d20 in place of picking numbers, plus precentiles are easier with 20 so figuring chances are easier.
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Post by shaungamer on Sept 6, 2006 16:51:14 GMT -5
I am so glad you made it 20!!! It makes solo play a lot easier. In my first comment I stated that Dice Chucker played better, I just want to change my opinion slightly. Dice Chucker has some really nice mechanics that are fun to play with, but you do have to figure some things out. Quique is simple and easy and always has a solution for how to do things. I like both but for different reasons.
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craig
New Member
Posts: 4
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Post by craig on Apr 22, 2007 8:39:16 GMT -5
How about playing cards? 1-10 hearts/diamonds are = 1-10. 1-10 spades/clubs are 11-20. Shuffled and placed face down gives you a nice set of random D20.
To keep the deck fresh, and prevent card counting, add the two jokers as reshuffle commands.
Craig.
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Post by oversoul on Apr 22, 2007 16:45:36 GMT -5
Thats a good way of doing it as well, Craig. However I think it might be easier, though more tedious, to just go ahead and reshuffle each draw, your odds get better each card you draw till you reshuffle.
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