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Post by shaungamer on Sept 15, 2007 20:30:47 GMT -5
Finally, I have a lot of the SBSL Boardgame finalised. I printed a Beta copy to do a lot of playtesting. I am still working on the scenarios and also fleshing out the rules a bit.
Bryn has made some excellent images for the counters and initial playtesting has resulted in fun tactical games.
Here are some photos of the Beta I am using for testing!
The Board is constructed so that it will fold away - The tokens are mounted on Foamcard to make them easier to move.
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Post by FNH on Sept 16, 2007 3:48:21 GMT -5
That looks dreamy. 3D fences!?! 4 counters on a single square, I didn't see that coming! Looks like you've got some player-aid (cheat-sheet) cards made up as well. Looking like a very professional job. NICE
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Post by mahotsukai on Sept 16, 2007 9:04:48 GMT -5
Now that looks good! Can't wait to get my hands on a copy.
I like the blank board with terrain tiles, nice touch, easy to vary the scenario.
Are the squares 2" with 1" counters?
If so should make it very easy to add stand up splatballers and terrain to the game.
Larry
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Post by ccreel67 on Sept 16, 2007 18:59:13 GMT -5
Yeah! That game looks great Shaun! It looks fun and functional. Your a real pro!
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Post by shaungamer on Sept 17, 2007 17:34:23 GMT -5
I wrote a long reply yesterday but for some reason it didn't stick, (possibly hit preview instead of post). So today I am posting a shorter reply.
The Squares are 1 3/4" and the counters are 3/4" so that everything would print out on Letter and A4 size paper. However a little scaling of the splatball figures and you could use standups instead of counters. (I actually have some standups already designed along the same lines as the fences!)
The fences were made 3D, purely because it was easier for setup, although stray dice are an issue! I strongly recommend using a dice tower.
My group think the rules are excellent and the gameplay is lots of fun, however I find that we are not very subjective when it comes to the scenarios. We think they are great.
Finding the time to repeatedly play the games is also an issue, so I am putting out a call to anyone who thinks they could playtest the scenarios for me.
If you are so inclined, I also wouldn't mind if people want to create their own scenarios using the scenery and units provided. You will be credited with any we include in the final rules. ;D
All the files currently come to 30MB with the largest file being 4.9MB. I will try and get access to a PDF writer that will allow me to compress the files a bit more, today (I currently use a PDF printer.) but I think the files will still be fairly large.
UPDATE!! The files are now available as a single 9MB Zip Or a series of smaller unzipped files that add up to 9MB (Largest file 2.5MB)
You can reply in this thread or PM me!
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zukar
Senior Member
Posts: 23
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Post by zukar on Sept 20, 2007 13:10:36 GMT -5
@ Shaun First of all: GREAT! - Thanx for mailing the game. (I like the FoW-Splatball much. But this game is better!)
Its not so easy to make a review, because of my not so good english. - sorry.
The game was very easy to make, only the command cards donĀ“t really fit.
The look of the game: The artwork is good, it looked like google earth watched a game of splatball. The 3d fences make it much more interesting.
With the mix of tiles you can made really EVERY scenario. Maybe you can ad river and bridge-tiles? As meantion earlier I have first some problems to said what are showed on the tiles - named the playground tiles and the treehouse.
The counters of the kidz. - For a wargame very good. (No stupid boxes with a x or else for a tank.) For the "oversoul-look" - BAD! Okay, you look from above but... As my girlfriend said: the are not tiny-shiny-sweet (hope i translatet it correct) We are going to print the kids of the FoW-Splattball in smaller size and mount them on the counters. Maybe there can some of the rules be show as text on the counters? A "c" for comonlage for the bushwacker maybe... Also you can maybe print in the topmiddle a letter for f - frontline, s - supporttrops. Or make little Trooper-cards with all the rules on it. (like M44 /Battlelore - later more) By the way: the counter of the ballon launcher. For Movment is listet 1- (meaning they can move one square and battle OR move no square and battle not) Think it must be -1
The rules: One of my friend mentioned: Oh cool, Memoir 44 light - cool (he always win at M44) The second playtesting friend mentioned: Argh. I hate this Battlelore light rules. (he loses most times at Battlelore) This may give the most persons a good overview of the rules. The main different is that you get not every round a new command card. You can activate two units or play a command card.
Most fun of the terrain are the Houses. No attack from / to this squares. If a unit stays there for 3 turnes the kids are "GONE HOME" - they are removed from the game ;D No hide your troops-taktik. (The question is: did the opponent get a victory point for this?)
I think the rules are exelent. Really easy to learn, fun to play. Only 8 pages. (where 1 page explain the terran tiles, and 3 pages explain the units) There a lot of pictures that show the rules.
But there were some things missed in the rules: The camounflage counters are not explain in the rules (only at a command card) - but used in the ambush scenario. It is not show in the movement-rules that you can go diagonal, only in the retreat-section.
The 6 scenarios: (Only played 3 - yet) Fantastic. One clear and easy picture for placing the tiles and troops. Maybe some more fluff-text will be fun..
If you miss something, you get the easy 1 page-create-your-own-scenarios. A friend worked on a king-of-the-hill-scenario, we will play it at the weekend.
Summary: One of the best games! Concept, art, rules... everything!
Think you had to modify the counters - the rest is great.
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Post by shaungamer on Sept 21, 2007 17:08:51 GMT -5
Thank you very much! I will address your comments when I have a bit more time! But be assured they have been very helpful so far.
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Post by shaungamer on Sept 21, 2007 22:59:31 GMT -5
Thanks for the Feedback!
I have altered the command card pdf so that everything is centered. Now you should be able to use the 'Resize and Center' print option to do double sided printing (using the undefined card backs). I still kept the defined card backs for those who want to print single sided and glue them together.
The Bridge and River tiles were going to be part of a "wilderness" expansion set. This will also include hills, cubby houses etc. and add some more rules. Along with the new terrain it will include more of the existing units and maybe a new unit or two.
The counters of the kidz are easier to create than using figure flats. They look good with all the other topdown stuff. It also gives that boardgame feel, rather than a tabletop game feel. I also like how Bryn has captured the flavor of the original figures with these new counters. However feel free to use figure flats if you want - I am sure they will look excellent!!
This is the first game I have created using counters so I did a bit of research to try and get it right. The general rule is that you can fit 5 bits of information on a counter, without overloading the player - An image in the center and a number or symbol in each corner. You can stretch this a bit more by putting closely related items together. (As I have done)
For the information that is missing - Frontline, Support, Camouflage - we have our own little tricks as follows: 1. 'F'our tokens per unit means a 'F'rontline unit. Any other number is a Support unit 2. 'Mainly green in color' unit means a Camouflaged unit!
These two rules will also be followed for any new units we create. Although we still might make little Trooper-cards with all the rules on them.
You were right about the balloon launcher. We have changed it to -1
I am glad you like the 'House' rule. There are always laughs when some-one forgets he has had a unit in a house for three turns. The dawning look of anguish and despair!! As you guessed, the opponent does get a victory point for this.
We have fixed this in the rules, along with the camouflage counters and the diagonal move. (There is also a special rule for diagonal movement which wasn't mentioned in the original rules, even though we all played it that way???)
I will try and increase the amount of fluff in the Scenarios. I just need to brush off my creative writing skills!!
Thanks again for the feedback.
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Post by emergencyoverride on Sept 26, 2007 11:17:08 GMT -5
Well Guys. I've been playing for a few days now and I really love it. The rules are easy to follow with no contradictions that I've found. One thing I saw was that I had to print out an extra page1 and 2 from the board file. I don't know if that was purposely done to save space or if the 2 pages got deleted somehow. It wasn't a problem, just a little confusing. If it was done purposely maybe you could mention it on the opening page where you listed the components. (Print 2 copies of pages 1&2);D The command cards printed very well front to back. In fact the only other problem I see is that Zukar beat me to all of the glitches with the game in his writeup! ;D You did a great job with this and as I play alot of FOW-Splatball, I really enjoyed this version. I have about an hour and a half of free time between 2 of my classes at school, so me and another guy in my department play. He has never played any paper model games and now he wants to play Pygmies and Dungeon Plungin!! I'm coming up with a few scenarios and will try to post them this weekend! Great work!
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