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Post by shaungamer on Aug 25, 2008 21:42:23 GMT -5
I have been tussling with the rules for a while, so decided to take a break and create some more Herominis. I wanted to stick with Humans, but made them different classes to the characters we already have. So now we have a Cleric and a Chaotic Knight They aren't the Greatest figures, but hopefully they will fit in well with the range.
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Post by magpiestear on Aug 26, 2008 16:37:59 GMT -5
They look good Shaun, but shouldn't a cleric have a mace or hammer or other such blunt instrument rather than a sword?
I just seem to remember something from D&D way back when i used to play (yes I know DP isn't D&D, it's better, but as a parody it should follow similar conventions)
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Post by shaungamer on Aug 26, 2008 17:35:18 GMT -5
I wanted the Cleric to be as non-threatening as possible, so the 'sword' is actually a Dagger (the least damaging of all the weapons.) However to match in with the conventions I will see what I can change to get something workable? Edit: I changed the equipment list so that a mace is now a +1 Weapon (instead of +2) and added a Morningstar as the +2 weapon. As you can see, I have also updated the figure with the mace. Thanks for the input, it is greatly appreciated!
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Post by onemonk on Aug 26, 2008 18:46:51 GMT -5
Very useful, you guys have been missing a cleric for some time, LET THE HEALING BEGIN! JIM
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Post by magpiestear on Aug 27, 2008 9:13:14 GMT -5
these are great looking figures Shaun, love the mace!!
Now for a tongue in cheek approach, shouldn't it come as an aerosol!!! ;D
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