Post by demoss on Apr 26, 2009 11:39:15 GMT -5
First, one that should be easy - how are the spells like Flame and Lightning supposed to work? They say "Use the Magic roll as if it were an Attack roll. Weapon Bonus: +2". Does this mean that you roll MAG dice to check for success, and if it succeeds, roll two more dice and count the total successes achieved? If so, this seems like an awfully powerful spell (a 7-die attack for a mage comparable to the examples in the rulebook).
Also - is it just me, or is Invisibility superfluous (as is the Stealth special ability) with no dice actually being rolled for monster detection?
If a quest doesn't specify doors for a room, is only the door used to enter present (for instance, the special rooms in Knocking Wall)?
Regarding ranged weapons - can they be used against adjacent targets? If so, is there any sane reason why someone would choose a spear over a crossbow, as they cost the same but the crossbow is more versatile?
Also on the topic of ranged weapons - does Pushback apply?
Finally, it seems that the opening door/chest flowcharts are highly misleading. For instance, it appears that if you fail on an attempt to detect a trap on a locked door or chest, you MUST try again... and if you fail to an attempt to disarm a trap on a locked door or chest, the trap is not sprung. Both of these are rather at odds with the rules and common sense. I suspect the real issue is that they need to take up about twice as much space to really be correct. I'll see if I can draw something up. I think I'll try to note which steps require a separate action - assuming, of course, that I've understood the rules correctly.
Also - is it just me, or is Invisibility superfluous (as is the Stealth special ability) with no dice actually being rolled for monster detection?
If a quest doesn't specify doors for a room, is only the door used to enter present (for instance, the special rooms in Knocking Wall)?
Regarding ranged weapons - can they be used against adjacent targets? If so, is there any sane reason why someone would choose a spear over a crossbow, as they cost the same but the crossbow is more versatile?
Also on the topic of ranged weapons - does Pushback apply?
Finally, it seems that the opening door/chest flowcharts are highly misleading. For instance, it appears that if you fail on an attempt to detect a trap on a locked door or chest, you MUST try again... and if you fail to an attempt to disarm a trap on a locked door or chest, the trap is not sprung. Both of these are rather at odds with the rules and common sense. I suspect the real issue is that they need to take up about twice as much space to really be correct. I'll see if I can draw something up. I think I'll try to note which steps require a separate action - assuming, of course, that I've understood the rules correctly.