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Post by shaungamer on Sept 9, 2010 19:44:10 GMT -5
I have re-evaluated the Greenskin Monsters to give a better range of opponents across all levels. This means that orcs are no longer a level 1 or 2 opponent. There are also other changes that will give more variety to the games such as changing the Law for some Monsters. The shaded monsters do not have a figure yet. This is still in the trial stages so any feedback will be appreciated. Attachments:
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Post by brynbrenainn on Sept 10, 2010 5:35:35 GMT -5
;D
Vyvvern Colt sounds cute! - Can it be dangerous?
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erf_beto
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Post by erf_beto on Sept 10, 2010 6:13:15 GMT -5
Awesome!
I like it because it gives a nice array of stats across levels... except for LIFE, I guess... or are they meant to be only 1 for all those nasties? The other numbers are very high.
As for the minis, I think Rogash can double as the orc shaman. Maybe you could change a couple of colors, add a new helmet or cape or staff...
Thanks again, Shaun. Wish I had the time to design more (though I am currently printing/cutting/folding a lot of minis!)
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Post by dan on Sept 10, 2010 9:25:57 GMT -5
Interesting. I would like to see a mini for the Wyvern Colt. Good mix of power levels.
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Post by brynbrenainn on Sept 10, 2010 11:16:38 GMT -5
Interesting. I would like to see a mini for the Wyvern Colt. Good mix of power levels. Hmmm... I have already an idea of a design.
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Post by shaungamer on Sept 10, 2010 16:17:26 GMT -5
Awesome! I like it because it gives a nice array of stats across levels... except for LIFE, I guess... or are they meant to be only 1 for all those nasties? The other numbers are very high. Yes they are meant to be only 1. The number of nasties is what makes it more difficult. Both Bobby and I wanted to avoid any record keeping for the Monsters except for end Bosses. The final Wyvern Monsters will also double as Boss figures but they are nasty enough to get 2 life. I will work out some simple mechanic for the record keeping. Yes I will probably just alter some of the existing figures to build up what I need. Thank you for the feedback!! Interesting. I would like to see a mini for the Wyvern Colt. Good mix of power levels. Hmmm... I have already an idea of a design. I would love to see it!
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erf_beto
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Post by erf_beto on Sept 13, 2010 11:50:29 GMT -5
Yes they are meant to be only 1. The number of nasties is what makes it more difficult. Both Bobby and I wanted to avoid any record keeping for the Monsters except for end Bosses. The final Wyvern Monsters will also double as Boss figures but they are nasty enough to get 2 life. I will work out some simple mechanic for the record keeping. Hmm... That makes sense. I just wasn't aware of that design element (as you can see on my DnD spells). I have to say I'm partial about it: on one hand, I like less record keeping, on the other, it seems that, between rolling for type and number of monsters, their positions and awareness and ATK rolls... well, it's a lot to roll for - and more time consuming to set up an encounter that I feel will be done quickly with a few well placed spells. With fewer monsters, there would be less dice rolling. As far as record keeping, you could use a small bead, coin or flat piece of foamcore near/under the figure, or even over the base to represent damage. Take a look at Castle Ravenloft boardgame: www.boardgamegeek.com/boardgame/59946/dungeons-dragons-castle-ravenloft-board-game
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Post by brynbrenainn on Sept 13, 2010 13:45:00 GMT -5
As far as record keeping, you could use a small bead, coin or flat piece of foamcore near/under the figure, or even over the base to represent damage. There are not that many minis with 2 wounds... If we really go the full yard, we could make wounded minis with a black eye big as a dead ox and so on.... Like the HUD in Castle Wolfenstein where your face got more and more bloodied... ;D
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erf_beto
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Post by erf_beto on Sept 13, 2010 14:20:39 GMT -5
There are not that many minis with 2 wounds... If we really go the full yard, we could make wounded minis with a black eye big as a dead ox and so on.... Like the HUD in Castle Wolfenstein where your face got more and more bloodied... As much as I love this idea, I don't think I'd print/fold/glue/cut another set of monsters, even if it's just one or two... no to mention the extra printer ink needed. But still, that's a nice idea. The people doing monster tokens to use with D&D 4e are use an image of a bloodied monster on the back, for when it's below half damage. Just shows that it can be done.
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Post by shaungamer on Sept 19, 2010 18:58:47 GMT -5
2 life means that you need only a single marker. This can be anything from a glass bead to a card chit. So it doesn't add that much to the record keeping and is easy to implement.
For Bosses, I use a D6 to record the modifier number. (Bosses rarely survive more than six hits!)
Although smaller numbers of Monsters is better, for game set up, the occassional Horde is fun to come up against. There ius an idea in the works for speeding up the set up process. It will be an optional rule, as some people like the detailed setup rules. I will try to put the idea in another thread!
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erf_beto
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Post by erf_beto on Dec 14, 2010 4:50:29 GMT -5
hey guys! I remembered an old D&D house rule I saw a couple of years ago that helped track multiple monsters Hit Points making things easier for the Dungeon Master, and I think this could apply to DP as well. Instead of writing down individual HP totals and keeping track of them separetely (ie, Goblin A: 5hp, Goblin B: 3hp, Orc A... etc), you'd add the HP totals together in a pool for every monster type. So, if you have a party of 3 Goblins and 2 Orcs, you'd total the 3 Goblins (3+5+4=12), and the 2 Orcs HP (8+10=18), and keep track of only these 2 pools. Whenever a hero damages a monster, they subtract the damage from the appropriate pool. Now, consider the original HP total of the monster being hit - let's name it its HP threshold. Whenever you hit a monster and the total damage dealt to that monster group becomes higher than its HP threshold, that monster dies and you subtract the threshold from the HP pool (just like you would subtract damage from an individual monster HP*).
EDIT: I might be misremembering things: instead of adding up a pool of total hp, you just add total damage done to a monster group and compare it to the threshold to see if the monster being hit dies with the attack - then you remove its threshold from the damage pool)
Of course, players can exploit this system, but that happens mostly when you hit a lot of creatures with low damage attacks and spells - which is irritating at best... But that's D&D, where high level monsters can often have 50, or even 500 hp (in 4th edition). DP has much lower LIFE numbers (1-10), but even so, using this idea might help players to keep track of a lot of monsters without writing down 1d6 Ogres and 2d4 Orcs worth of Life - you just track 2 totals, one for the Ogres and one for the Orcs. It's even easier here, because monsters of the same type have equal LIFE values. I hope I made it sound simple, because it really is!
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Post by dan on Dec 14, 2010 19:01:44 GMT -5
That's a really good idea...I could see that working well when there are tons of monsters.
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