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Post by brynbrenainn on Sept 25, 2008 3:00:55 GMT -5
Those look good, now we just need a quest to go with them. Thanks. Yes, that is more or less why I made them. To kickstart our collective imaginations to do more DP scenarios and settings. Settings like Fantasy Sci-Fi Pulp SteamPunk Western And more...? Superhero, maybe? We might even come up with some rules for gaming outside the dungeons if we need to. (I am mostly thinking of the western setting.) There were some excellent ideas propping up in the western thread to work with.
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Post by dan on Sept 30, 2008 18:06:53 GMT -5
Has anyone put anything together for the space hulk tiles? I think there is a lot of potential there, and if no one else is currently working on it, I thought I would give it a shot...I think the big thing that will be different in that setting, and any modern or future type quest will be the vastly increased amount of shooting as compared to the standard fantasy setting. Any thoughts?
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Post by shaungamer on Sept 30, 2008 23:41:19 GMT -5
I have some notes for sci-fi conversions of DP which I will post below.
Although it would be really easy to just change things in DP to have a sci-fi theme, I would really like to do something a little different. However, I am all for doing what people want.
Idea 1 HULK SKULK This is your basic conversion of DP to Sci-fi. Heroes are pilots, soldiers, computer experts etc. Monsters become Aliens or Androids The dungeons become space derelects and Hulks Chests become lockers
You are a bunch of adventurers trying to increase the stats of your Heroes by completing "quests" and getting treasure. Just a Sci-fi version of DP.
Idea 2 ROCKET RAIDERS This is basically the same as above, but you are more like an organized fighting force. You could be Good guys like space trooprs or Bad guys like pirates. You could be hunting dangerous aliens and protecting space or just trying to earn a lot of Money!! The game is more militant, where killing has a priority over treasure hunting.
Idea 3 STARWRECK SALVAGE This converts the heroes to a salvage crew. They want to retrieve ships and space junk for money. They don't care about the aliens or defence droids, they just want the Engines, Guns and Controls of space wreckage so they can eventually retire.
This game is more about salvage and treasure hunting has more of a priority than killing.
NOTES: Heroes - Advancements should be more in equipment and items rather than stats. Accumulating treasure will allow you to purchase better equipment. Training could increase some stats, but you would have a limit. No levels!
Shooting - If Heroes are in Space armour then shooting may be may be more likely. If they are in Space suits then perhaps shooting would be less tolerated. If they aren't in any sort of protective suit then shooting should be very limited (Things that will hurt flesh but not metal??)
Treasure - The actual Ships (Dungeon) can be the treasure. depending on how many and what rooms you find, you get different amounts of Money.
Objectives - You could have a different objective. Building a Colony ship Building a Colony Clearing dangerous aliens from a specific sector of space
Doors - Safety Bulheads do not have locks but they can be booby-trapped and/or corroded shut. These are you standard anti-decompression doors to compartmentalize a damaged ship. They are a simple triangular design with a yellow border.
Security Bulkheads have locks of some sort (passcode, swipe card, prox card etc.) and usually protect something worthwhile (Power core, Cargo bay, Bridge). They are a simple Square design with a red border.
Game Play - Multi-player, going against other teams, but you would have to use non-lethal weapons. Maybe a imoblizing gelatanoues shell launcher would be useful. The target is encased in a protective jelly that supplies sustenance and protection until it starts to melt . . . in 24 hours. More than enough time to get the booty and run!! Dirty tricks and locked doors.
Monsters - Some other antagonists could be Pirates (cyborgs?), Recovery Androids (mini - bulldozers, cranes, Trucks) and Rogue Alien salvage teams (Space Dogs or little green men???)
Anyhow, thats all the notes I had tucked away. Maybe there is some stuff in there that you would find useful. Anyone got any other ideas.
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shadowolf
Assistant
Super Figure Designer
Posts: 127
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Post by shadowolf on Oct 1, 2008 1:21:11 GMT -5
All of these are great ideas. I have done quite a bit on this, but have been lazy (interpret as busy with work) about posting ideas.
I went with the salvage idea, I had nicknamed my stuff as Slavage Inc. I wanted less of a space hulk shoot em up and more of the the looting and running like crazy from the scary bad guys. I really loved the Aliens comics bit where 'The company' sends a rag tag bunch of treasure hunters into a hulk to secure an egg for the bio weapons division.
I turned some of the abilities into a few new ones like mechanical, computer or electronic skill for repairing stuff and hacking into computers...remember that treasure could even be data crystals from a computer core.
I did want more of a wandering monster thing happening...the idea that "If we don't go in there nothing bad will happen" is replaced by "Hurry up and get that bloody door welded shut"
I love the idea about equipment being more important than gaining Conan like stats. XP can be considered more as credits for buying equipment or even requisition points from the company's stash of hardware. The good stuff always goes to their top hunters.
Hunters!!! ooh must do a DP style Predator who is wandering around looking for a fight!
I have a basic 4 man crew in a variety of team colours as well as an alien along with eggs and a few space zombies. I also have a retro Sci Fi set of robots as well as the beginings of some star trek away teams beaming into the hulk . Bring on the DP Borg!
I will see if I can post some of these in the next couple of days.
Paul (shadowolf)
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Post by emergencyoverride on Oct 1, 2008 11:28:51 GMT -5
Yeah I was thinking the same thing. The salvage operation would be the way to go. We could do things like putting limits on how much you can carry out at a time, equipment malfunction charts and wandering aggressors(maybe leftover security robots, space zombies or aliens like you said) Some equipment found actually has uses in game instead of being just salvage. To make it interesting we could use the timeplot (10/6) to activate a game feature.
i.e. The hulk is drifting into a star and you only have so many rounds to loot it before it (and you if you dont evacuate) are destroyed.
Roll on the chart at the beginning of the game to determine what kind of salvage mission it is: Emergency Rescue of a crew, Timed Emergency or Standard salvage, etc. Each kind of mission(Quest) would have special rules and tiles. We can handle designing the quests the same way as in DP. The mission pages and everything would be relatively the same, the execution and focus of this game would just be a little different.(salvage instead of major butt whooping) ;D
Michael
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Post by dan on Oct 1, 2008 17:42:11 GMT -5
I agree with the idea of a salvage operation being the most plausible background. After looking at the tiles I was thinking about a timed sort of thing as well, but with the tiles starting out as the normal ones, and then more and more could end up being infested as you go along, with the infested rooms having a higher probability of aliens. The aim of a quest like this would be to get as much stuff as possible and get out before you are overwhelmed with rapidly breeding aliens.
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Post by FNH on Oct 2, 2008 14:45:18 GMT -5
I think you should definitely stick with the purpose driven missions. Or rather, location based objectives. So enter the ship, find the special room and carry out a task.
It's this "find the special thing" missions that really make DP exciting.
All of the ideas put forward for mission themes so far are great but you should stick with the find the room carry out the tasks missions.
I personally like the salvage team idea, and there's no reason to say they cant have guns. If the space ship has aliens in it then carrying guns would be sensble.
Mission suggestions :
Enter the hulk, and disable the defence system ( including ship board drones), so you can cut it up for spares.
Enter the transport and resusitate the hyper-sleep crew before the ship crashes into the sun.
Where are the crew? Enter the ship and find the computer records. Yikes Aliens!
This old space station is full of other aggresive scavengers but we know where the real money is!
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Post by emergencyoverride on Oct 2, 2008 17:18:32 GMT -5
Hey FNH! Hows it going? Glad to see you're still plungin. Put in a plug for your Cthuhlu Podcast over on Monk's site in the Halloween section. I never miss it. Gotta get the word out. OOOh that would be cool...a Cthuhlu based plungin quest complete with the man himself and some minions. Have to think on that one!
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Post by FNH on Oct 3, 2008 13:05:20 GMT -5
Hey FNH! Hows it going? Glad to see you're still plungin. Put in a plug for your Cthuhlu Podcast over on Monk's site in the Halloween section. I never miss it. Gotta get the word out. OOOh that would be cool...a Cthuhlu based plungin quest complete with the man himself and some minions. Have to think on that one! How about playing as cultists, trying to collect artifacts and victims...
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Post by dan on Oct 4, 2008 11:16:23 GMT -5
Sci-Fi Idea
Let me know if you think this is too extreme a departure from standard DP
My thoughts here for the setting are something like, the players are a salvage and recovery team, kind of like a mixture of maritime salvage ships and merchant marines. They own their own space ships and use these to recover wrecks, but also act under some sort of license that requires that in exchange for the right to salvage abandoned or wrecked vessels/space stations, they must also act as a sort of Coast Guard. They must respond to distress signals and may be called upon for search and rescue or even acting as naval auxiliaries. This background would allow for a lot of different missions, anything from looting an abandoned asteroid mine infested with bugs to rescuing a bunch of scientists from their own creations, to boarding and capturing a pirate vessel.
Less emphasis would be placed on stats/levels/skills, Equipment and Credits (same as Gold) would be the major form of advancement, no real levels, more like buying training or implants that raise stats. Due to this, I think the reduction/combination of stats to cut down a bit on things is justified:
Stats would be as follows: Combat: this may be divided into ranged/close if you have more than one weapon...it is your overall ability to fight Smarts: this would be like Wits, but includes your basic mechanical and computer abilities Reflex: your move score and dexterity, dodging, typing really fast Resolve: resistance and life scores combined, how many wounds you can take is the same as your resistance.
Abilities would be a bit more expansive Examples Mechanic: You score successes on a 4+ when repairing mechanical equipment or performing manual overrides Hacker: You score successes on a 4+ when repairing software/computer devices or overriding access Marksman: 4+ for firearms Martial Artist: 4+ for close combat Tough: 4+ to avoid stun/incapacitation and resist psychics Evasion: 4+ to dodge Psionics: These would be purchased kind of like spells but with a smarts prerequisite, you wouldn't have to start psychic to end up that way later as with magic Most of the standard skills would still apply.
Armor rather than functioning as a defense roll, would simply add more hits that you can take, once your armor was used up, you would start taking wounds, but the nice part is, you can take actions to repair armor to some degree as long as you have Scraps. Scraps would be just bits and pieces you might come across and could be used for repairing malfunctioning items, armor, weapons, and possibly for mission specific goals. You could also trade them in for Credits after a mission. Damaged armor could be a huge hazard in some missions, such as a spacewalk kind of thing, or anywhere there is no atmosphere or life support systems.
I kind of like the idea of having multi-player non cooperative teams all competing, but I am struggling with that a bit...the random placement of corridors and rooms does not seem to lend itself well to this. Players would theoretically be starting in different areas, so there would be no guarantee that their randomly placed board would ever meet up with another players'. A set piece board arrangement would fix that, but that kind of robs the excitement of not really knowing what may be around the next corner or beyond the next bulkhead...I think maybe multiplayer competitions would be better suited to a variant style that could work with any kind of dp, be it the standard dungeon, space, cthulhu (which is an awesome idea by the way), etc.
Thoughts? Questions? Suggestions?
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Post by emergencyoverride on Oct 4, 2008 11:39:05 GMT -5
I like the single crew exploring method best I think. I think the multi player way will make things too complicated. You are right, they may never link up and now you need a bigger area to play in, also.
I never considered a magic type for the space version. The psionics sounds pretty good. By not starting with it are we saying that you could develop psionics later after being in space for so long or for being exposed to something that awakened the ability?
Overall that looks like a good place to start! ;D
Cheers, Michael
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Post by dan on Oct 4, 2008 12:04:08 GMT -5
I was thinking the thing that would trigger psionics would be probably be event based, so during a mission, you may be exposed to weird radiation or alien influence, so now you can buy psionic powers. Or perhaps it could be like training, like if you have Smarts 5, you could spend 100 credits to receive training from the alien psychic masters and now you could buy powers. I am thinking though that there would be some kind of drawback with powers, you would be able to do some relatively powerful things, but side effects could include minor damage to yourself from failed rolls, or in the most extreme cases, your head could explode.
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Post by shaungamer on Oct 4, 2008 21:25:22 GMT -5
Just a quick note to say that I believe we could release two Sci-fi games of similar style, rather than try to fit all the variations into one rules set.
I like the ideas around Dan's DP conversion. I believe it would be simpler to create, as we already know the basics work and just have to implement them in a Sci-fi style. It also has a proven gameplay formula that players enjoy.
However I also like Shadowolf's ideas about competitive play. I agree a preset map would be required, but you could introduce the suspence with a higher random event occurrence. Possibly roll for Random events every turn. Allow Monsters in Halls as well as rooms and give alternative defensive actions other than just guns and armour ie. welding doors shut!!
The good thing is that you can share the figures and tiles between the games. Only the rules would be different. It reduces the total cost of ownership and work required to produce the games. And you get a solitaire or multiplayer game using the same components.
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Post by fwhitfield on Oct 31, 2008 6:47:54 GMT -5
I for one would like to see the space hulk idea for DP, big fan of the game.
I have seen some of the tiles for this and like the ideas.
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