Due to the Proboards software not allowing us to move individual posts from one thread to another, I have copied all the items into this post. BrynbrenainnA lot of stuff to think about, and fill in the blanks on.
I like the room lists and the character concepts. Well done.
/B
ShaunGamerThought I should make some comments about all the work you have done so far.
A discussion on a SF version of DP has been going on between the Oversoulgames members. This has been outside of the Forum and mainly about how we want to proceed with a conversion.
Your topic basically follows a straight DP conversion, which is our popular option at the moment. We have discussed how to make it different, and a concentration on salvage rather than combat has been the direction we are heading in.
(Your
Treasure or Quest related Items section seems to demonstrate the feasability of this choice very well!)
Some points of interest (Hopefully other members will chime in about these?)
You seem to be handling Psionics differently to the way Magic is done in DP. It seems to be more generic and usable for multiple situations?
Your Weapon list contains a lot of highly destructive items (Not a bad thing of itself, and definitely following the path of DP) but a salvage emphasis to the Quests would require other means of attack and defense. (I do love the idea of Picking up ammo though!!)
Cybernetic implants are also a brilliant addition. I like that not all of them are combat related too.
The idea of destroying doors follows the comical theme but it will need some thought to implement in a fun and non frustrating way.
I hope some of the other members will add their input to the topic, but having just completed the DP revision and coming to the end of the year, some of us have priorities that have finally caught up with us!
Please continue with your topic and welcome to the Forum!!
ShadowolfSo much stuff here to think and talk about. Well done on throwing yourself into laying all this out...I hope you don't get dissappointed that the rest of us work at a slower pace
I think, and its just an opinion, DP is such a cool game because its what could be called rules-lite. It doesn't take long to learn the equipment and rules and you rarely need to refer to charts of this or that. I think any conversion should also be lite and not too complex. Of course there is nothing stopping a fan writing a detailed hardcore sci fi version.
I would tend to shrink the weapons and equipment down. DP doesn't worry about the distinction between rapiers, broadswords, scimitars or falchions...they are just swords. How about having generic slug throwers, beam weapons and a few specials like a flamer or grenade. It doesn't matter how it blows stuff up...it just does
The psionics I would keep almost the same as the original magic system- if you want variety you could always have different schools of psi ability....telepaths versus telekinetics.
I kind of like the exploring aspect of the old dungeon crawl...lets work out how to unlock this bloody door...there has to be a key card somewhere. So I would tend to make doors indestructable and need other ways to get through..otherwise the heroes would say "I know the queen's chamber is behind this door and two blast doors...set weapons to maximum...FIRE" Even hot wiring a door would be cool especially with some aliens lumbering down a corridor after the unfortunate hacker.
This being said I did have a thought that people can write different expansions...if we stick to the core rules as being a constant...the expansions become source books much like the GURPS games. So there could be a hardcore aliens styled source book or a space truckers styled one or a Star Trek styled one (something that is a pet project of mine on the side Trek Plungin). But I think when the expansion becomes bigger than the original game....some simplifying is called for. Afterall we don't want to have too many lengthy clarifications and rules clashes like some other large game producers.
I'm being a little selfish though....too many choices and items means someone is gonna have to draw figures and terrain for this stuff lol
DanInteresting, there is a lot there, but some good concepts, I also had worked on some sci-fi stuff and I had come up with an idea of changing the basic stats, but I kind of shied away from that idea later. I think that Wits and Technology cover basically the same areas and I think that in general, any variations on the standard fantasy setting should continue to retain the same basic characteristics, and really only vary significantly in the abilities, equipment, antagonists, etc...though I would be interested to see others' thoughts on this.